Archive for May, 2011
Art is never finished, only abandoned.
— Leonardo da Vinci
Before you abandon the Mac Lab for your summer adventures, be sure you take care of business.
Number One: Have you checked the time sheets lately? You cannot earn an A if you owe time. (Don’t ask me how or why you owe time because those reasons are explained on the sheet. Read the key at the bottom.)
Number Two: Do you understand the rubric? You are NOT guaranteed an A if you do not owe time. (And you sure won’t earn one if you don’t understand the rubric!)
Number Four: Complete your resumé on Career Cruising. If you don’t know your password, see me and I’ll give it to you.
If there’s one idea I want these swarming words to propagate, it’s this: There are only 14 school days left before finals. Work on your projects! Polish your work and make it shine. Take it the final 10% and finish strong.
Done in 60 Seconds: Help a fellow student with his project: Please take the Teen Drinking Poll.
College Credit Info: This will be explained in class
Contact: Diana Barajas (619) 644-7479
Subject: Valhalla Student
Very important that you use Valhalla Student as the subject of your email (if you send one). Email with other subject lines will be dumped as spam.
Video games situate meaning in a multimodal space through embodied experiences to solve problems and reflect on the intricacies of the design of imagined worlds and the design of both real and imagined social relationships in the modern world.
— James Paul Gee
During STAR testing this week, students in our three-hour test block will have two options:
1. Work on projects.
2. Take the gaming challenge.
If you choose to work on your projects, you must watch Video One and Video Two and read this page for all you need to know. If you choose the gaming challenge you must follow the instructions in the GAMESTAR TESTING section below.
If you are in here during the one hour sessions, you’ll be working on your projects. Even though these videos were originally intended for STAR testing blocks, they apply to you. Please watch Video One and Video Two and read this page for all you need to know. WARNING: GarageBand = Saturday School unless you followed the instructions in the videos. HINT: If you’re in doubt, ask me before launching GarageBand because I will be handing out invitations to this weekend’s Mac Lab Saturday School™ as a prize for those who choose not to follow instructions.
Once upon a child’s mind, did flutter butterfly
Gift to share with one then all, who’ll open wings to try
Asked to ask and seek and knock, on wooded points of view
Goodness treats patient resolve, with echoes ringing true
Child’s play remembering, climb branches looking sees
Others just can’t find the time, and hunt on hands and knees
— Skocko / Dream Yet Complete
Those words can be interpreted many different ways. Right now, early Saturday morning in the Mac Lab, one way revolves around you, me, and the blog.
Blogs didn’t exist when those words were written back in ’95. Heck, some of you didn’t exist either, but right now most of you are reading, thinking, wondering, and eagerly climbing the branching thoughts in this post. Others… Well, lets just say they can’t be bothered. They won’t even notice us waving as they crawl about, pretending to read these words. It’s a shame because they’re the one’s who need this message the most.
From that first post, I’d hoped the blog would grow to become something unique but I knew it all depended on you. Without you, these are just words cast into the wind. With you — your artwork on each post and in the galleries, your comments, your active participation in class — none of this would have happened. And what happened last week is something I honestly never imagined in my wildest dreams when we were just getting started.
In all cases of perception, from the most basic to the most sophisticated, the meaning of the experience is recognized by the observer according to a horizon of expectation within which the experience will be expected to fall.
— James Burke / The Day the Universe Changed
Do you understand what that means? If not…
Your own expectations can and will affect the outcome of your observations and experiences. But it’s not just a matter of what you expect to happen. When it comes to the challenges you face each day, the other variable is desire. What do you want to happen? Another way to look at this perceptual/experiential duo is explored in these lines from DYC:
Trust is time to ask yourself, to find the strength to ask
Questions free the answering, unbinding them our task
Faith is time spent wondering, what we’re meant to find
Imagine it’s your purpose, adventure by design
Belief is time to listen, but who has time for that?
Especially when the answers, knock expectations flat