Archive for May, 2012
Part of the communication problem, as we shall see, is the strangeness of what is being found…. Very few people are synthesizing information being gathered in far-flung places.
— Marilyn Ferguson / The Aquarian Conspiracy
On Saturday, an email informed me that I’d gotten a new follower on Twitter. It doesn’t happen all that often and it’s no big deal but I always click the link (blocked at school) to see who it is (because every so often it’s a troll). The odd part is that when I checked my own Twitter account, there was no record of the guy ever following me.
Who knows? Maybe he was trolling for followers.
It turns out that the guy’s an author. Because I was between books, and because his looked somewhat interesting, I went ahead and snagged it. (I love Amazon’s Kindle app.) While gathering links for this post, I noticed that he graduated from UCSD and lives in La Jolla.
Video games situate meaning in a multimodal space through embodied experiences to solve problems and reflect on the intricacies of the design of imagined worlds and the design of both real and imagined social relationships in the modern world.
— James Paul Gee
Since periods 4 and 7 didn’t see this last week, and since some of you might not remember clearly, here are the instructions once again.
CST Days in the Mac Lab: Read the following to learn about the two choices you’ll have for the duration of testing.
Everyone (No Exceptions): In a few minutes you’ll be playing a game I built last year. Yes, everyone is required to play.
Here are the rules:
If you haven’t beaten my game after 15 minutes, you may quit and work on your class projects. If you choose to quit you may continue to work on your projects during testing or you may try my game again. But you may not proceed with the rest of the gaming experience until you’ve beaten my game. And I want to see proof of victory. If you don’t show me evidence (on your computer screen), you’ll have to beat it again. (Don’t say I didn’t warn you.)
However, when those feelings of knowing tell you that you’re getting closer—when you feel the poetic meter slowly improve, or sense that the graphic design is being unconcealed—then you need to keep on struggling. Continue to pay attention until it hurts; fill your working memory with problems. Before long, that feeling of knowing will become actual knowledge.
— Jonah Lehrer / Imagine: How Creativity Works
Do you get it? Here’s another way to look at it:
Pay attention to the whispers of your soul. Trust them as you would a map, because that’s what they are.
— Andrew Heller
I’ll be sharing a tale of discovery in class today. Before getting to work, please re-read those two quotes at least one more time and think about what those words might mean in your own life.
And just in case you think these ideas just come from books I’ve read, here’s something from my own journey:
Home stretch. Six weeks plus finals. That’s all that’s left of the 2011/12 school year.
However, some of you remain apathetic. But the disconnected ones—the flatliners—though a visible presence in every class, are fewer in number than in year’s past.
Let’s cut that number by a few more today
Here’s the deal: Read the Code of Honor.
I’m serious. Read the Code of Honor and consider, really consider how each statement might apply to you.
Be a hero in your own life. Stand up and decide to try.