The Mac Lab

Tag: challenge

TAG: You’re It! (Week 1)

by on Sep.06, 2011, under Blog

Game developers know better than anyone else how to inspire extreme effort and reward hard work. They know how to facilitate cooperation and collaboration at previously unimaginable scales. And they are continuously innovating new ways to motivate players to stick with harder challenges, for longer, and in much bigger groups. These crucial twenty-first-century skills can help all of us find new ways to make a deep and lasting impact on the world around us.
— Jane McGonigal / Reality is Broken

Want to make a deep and lasting impact on the world around you? Welcome, digital warriors, to the 2011/12 school year in the Mac Lab where each and every one of you will become a game developer, facilitating cooperation and collaboration at previously unimaginable scales, innovating new ways to motivate peers to stick with harder challenges, for longer, and in much bigger groups. The Artists’ Guild (TAG) is poised to change the face of education as we join forces to fight the insidious forces of apathy and wasted potential.

Are you game?

This Week: We’ll be planning the initial phase of our game together. Today we’ll split into teams and begin brainstorming about expanding and modifying these initial plans. The Open Beta of The Artists’ Guild begins right now. TAG: You’re it!

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Home Stretch (Week 30)

by on Apr.25, 2011, under Blog

Much of our failure to understand human nature arises from neglect of the need to have our faculties excited and our lives thereby enhanced. The human animal cannot be itself without this exciting enhancement. Excitement is not merely good, it is indispensable to a proper human life.
— Lancelot Law Whyte

As we race toward the end of the school year, you have a simple choice:

a. Try as hard as you can and win.
b. Coast and watch opportunities pass you by.

This is your race. But the people sitting next to you aren’t your competition; you’re competing against that person you see in the mirror each morning. Become excited about the possibilities your own life offers. Do your best, try your hardest, and day by day you’ll make your life extraordinary.

You’ve got 34 school days (plus 5 Mac Lab Saturdays) left this year. Make ’em count!

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Domo Arigato (Week 27)

by on Mar.28, 2011, under Blog

The problem’s plain to see
Too much technology
Machines to save our lives
Machines de-humanize
Styx / Mr. Roboto

What’s this? Skocko complaining about technology?

Actually, no. It’s the mindless (mis)use of technology that grinds my gears. The Mac Lab video tutorials are created to help you become better digital artists. If you don’t like my video tutorials, today’s Tip of the Day will point you towards some that might better suit your needs. Mac Lab Mentors on the rise!

Darn. No Quick Tips today. 😛

Speaking of MLM: Mac Lab Mentor Week A short video describing the week to come. As promised, here’s the final cut of last week’s rough cut class video. (Look for the link to a higher quality version of the final cut on its page.)

Countdown to 1,000,000: For those of you who’ve yet to take a guess, we’ll pass 920,000 page views before second period today. I’ll post the current best guess list in the comments.

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Student Power (Week 26)

by on Mar.21, 2011, under Blog

To teach is to learn twice.
Joseph Joubert

Will you know what to say when the video camera rolls around the classroom and you’re asked: What does Mac Lab Mentors mean to you? Do you understand that whether you realize it or not, you’ve probably been a Mac Lab Mentor at some point during this year?

Please watch this short video and you’ll understand.

Note: Participation in the filming is 100% voluntary. You’re not required to voice your opinion.

Countdown to 1,000,000: We passed 900,000 page views on Friday. I’ve posted an updated best guess list in the comments (and will update it as you guess this week). When do you think we’ll hit a million page views? (No, you can’t change your guess if you’ve already taken your turn.)

A Dubious Milestone: It only took 75 days for us to eclipse last year’s record spam haul. Here’s a depressing look at the stats.

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Another World (Week 24)

by on Mar.07, 2011, under Blog

Think you of the fact that a deaf person cannot hear. What deafness may we all not possess? What senses do we lack that we cannot see and cannot hear another world all around us?
Frank Herbert / Dune

Herbert’s words can be interpreted to mean many things. For this week, I’m asking you to consider them in terms of your creative efforts in the Mac Lab. What creative possibilities have you yet to hear, see or imagine?

I’d like to ask a favor. Would you please scroll down and read the past several quotations that introduce each week’s post? You may stop when the words fail to cause a thought to stir.

TOTD and QT: Watch an unusual Tip of the Day and the two related Quick Tips before beginning your perceptual journey today (and perhaps tomorrow as well). I’ll provide the relevant links for exploration at the end of today’s post.

Breaking Free of Perceptual Boxes Feed (and free) your mind! Journey through the Best of Reel and various Student galleries while considering how you might add your own voice to the Mac Lab legacy.

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