The Mac Lab

Tag: final 10%

Earning Your Wings (Week 8)

by on Oct.24, 2011, under Blog

This is another secret of being in the zone—that when you are inspired, your work can be an inspiration to others. Being in the zone taps into your most natural self. And when you are in that place, you can contribute at a much higher level.
Sir Ken Robinson / The Element

Thanks to Paul B for proving that designing your logo can lead to amazing artwork. We’ll be talking about other rewards of displaying Mutant Artistic Ability (MAA). TAG will always flex its rules for X-Men. (Of course that term includes girls as well.)
— from Industrial Strength (Week 3) 

Is Paul’s work an inspiration to you? Is he displaying MAA (Mutant Artistic Ability)? Should TAG flex it’s rules?

I want every student to find his or her creative voice. I want each of you to eventually earn creative freedom. But it takes time and effort. It takes a critical eye and the willingness to push your work that final 10% towards perfection. So few of you have ever been asked to take good work and make it better, to take the improved version and make it exceptional, to take the exceptional version and push it towards perfection. For many of you, the good solution has always been good enough.

Not any more.

Iteration means the act of repeating a process usually with the aim of approaching a desired goal or target or result. Each repetition of the process is also called an “iteration,” and the results of one iteration are used as the starting point for the next iteration.
Wikipedia

In the Mac Lab, good enough is simply the phase where we begin to refine. It’s when we begin to iterate. It’s where we begin to learn about the final 10% of the creative journey.

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Bye Bye Birdies (Week 36 + Finals)

by on Jun.06, 2011, under Blog

It is good to have an end to journey toward; but it is the journey that matters, in the end.
— Ursula K. LeGuin

Here we are, the last week of school before finals. Please take care to make the most of your journey’s end by taking care of business. Not to be repetitive, but some of you need these reminders…

First: Check the time sheets! You cannot earn an A if you owe time. Don’t ask me how or why you owe time because those reasons are explained (see the key at the bottom of the sheet). Yes, I’ll be adding another bonus hour this weekend for those who haven’t used a bathroom pass lately.

Warning: A few of you have chosen to cut class recently. Not smart. Better check the time sheets!

Problem: If you’re not smart, you probably won’t check and then you’ll complain about your grade.

Moral: Life can be cruel to those unprepared or unwilling to participate.

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New and Improved! (Week 35)

by on May.31, 2011, under Blog

Art is never finished, only abandoned.
— Leonardo da Vinci

Before you abandon the Mac Lab for your summer adventures, be sure you take care of business.

Number One: Have you checked the time sheets lately? You cannot earn an A if you owe time. (Don’t ask me how or why you owe time because those reasons are explained on the sheet. Read the key at the bottom.)

Number Two: Do you understand the rubric? You are NOT guaranteed an A if you do not owe time. (And you sure won’t earn one if you don’t understand the rubric!)

Number Three: Have you taken your projects the final 10%? You will NOT earn an A without taking this step. (If you don’t understand this, you better check last week’s post and its Tips of the Day)

Number Four: Complete your resumé on Career Cruising. If you don’t know your password, see me and I’ll give it to you.

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Back to Work (Week 34)

by on May.23, 2011, under Blog

He felt the words wash over him. They were like swarming creatures. He had a strange fantasy the things were seeking places within him to lay their young.
— David Brin / Earth

If there’s one idea I want these swarming words to propagate, it’s this: There are only 14 school days left before finals. Work on your projects! Polish your work and make it shine. Take it the final 10% and finish strong.

Please watch this video and the rubric for further details.

Done in 60 Seconds: Help a fellow student with his project: Please take the Teen Drinking Poll.

Kudos: Thanks to Paul B for pushing this project further into the final 10% zone.

College Credit Info: This will be explained in class

Contact: Diana Barajas (619) 644-7479
Email: diana.barajas@gcccd.edu
Subject: Valhalla Student

Very important that you use Valhalla Student as the subject of your email (if you send one). Email with other subject lines will be dumped as spam.

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Game On! (Week 33)

by on May.16, 2011, under Blog

Video games situate meaning in a multimodal space through embodied experiences to solve problems and reflect on the intricacies of the design of imagined worlds and the design of both real and imagined social relationships in the modern world.
James Paul Gee

During STAR testing this week, students in our three-hour test block will have two options:

1. Work on projects.

2. Take the gaming challenge.

If you choose to work on your projects, you must watch Video One and Video Two and read this page for all you need to know. If you choose the gaming challenge you must follow the instructions in the GAMESTAR TESTING section below.

If you are in here during the one hour sessions, you’ll be working on your projects. Even though these videos were originally intended for STAR testing blocks, they apply to you. Please watch Video One and Video Two and read this page for all you need to know. WARNING: GarageBand = Saturday School unless you followed the instructions in the videos. HINT: If you’re in doubt, ask me before launching GarageBand because I will be handing out invitations to this weekend’s Mac Lab Saturday School™ as a prize for those who choose not to follow instructions.

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