description:In
this tutorial you will learn how to create and use bitmap fills.
Files:The bitmap_fills.fla
file is in the fla_files folder.
step 1:Open
bitmap_fills.fla and follow along. Window > Library (Command-L), make
sure the bitmap image is selected and Modify > Break Apart. While the
bitmap is still selected, select the Eyedropper Tool (I) and click on
the bitmap to sample it. Note that the Fill changes as you sample the
image.(Figure
A)
A
step 2:Clear the stage
(not shown), select the Rectangle (or Oval) Tool, set the stroke to none,
and draw an object on the stage. Clear the stage, select the Paint Brush
Tool, and paint on the stage. (Figure
B)
B
step 3:To fill your stage
with a bitmap, watch the following movie. (Figure
C)
C
step 4:Here's the result. (Figure
D)
D
step 5:If you want a perfect
fit, draw a rectangle bigger than the stage, Test Movie, and nudge it
into place. (May take several tries to zero it in.) (Figure
E)
E
•Note:For this to
work without transforming the object's size, the stage size should be
evenly divisible by the original bitmap's dimensions. (I'll explain in
class.)
step 6:Give it a try! What's
that? You want your strokes to have bitmap fills?! For that you'll need
to see Converting Lines to Fills.