project: Editing Instances 02 |
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| step 1: Open the m_t_edit_01b.fla file (Figure A) | ||||
A ![]() |
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| step 2: Command-Return to Test Movie. (Figure B) | ||||
| B | ||||
| •Note: Boring! How 'bout we add some color to jazz up the animation? | ||||
| step 3: Click on the second keyframe in Layer 3 and look at the Properties Panel. Note that the panel is set to Frame. (Figure C) | ||||
C ![]() |
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| step 4: Click on the already selected instance on the stage and note how the panel changes to indicate that the instance is now active. (Figure D) | ||||
D ![]() |
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| step 5: Note the color option. (Figure E) | ||||
E ![]() |
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| step 6: Change the setting from None to Tint. (Figure F) | ||||
F ![]() |
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| step 7: Change the color and the percentage of Tint (100% is a solid color). (Figure G) | ||||
G ![]() |
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| step 8: Command-Return to Test Movie. (Figure H) | ||||
| H | ||||
| step 9: Repeat for each keyframe in Layers 1 and 2. (Figure I) | ||||
I ![]() |
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| step 10: Be sure to select the same color for the first and last keyframe in each layer or you'll have a sudden color change when the animation loops. (i.e. The color of both the first and last keyframe in Layer 2 is orange.) (Figures I, J) | ||||
J ![]() |
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| step 11: Open the Library (Command-L) and note the there is but one symbol for the three instances on the stage. Editing an instance does not change the symbol. (Figure K) | ||||
K ![]() |
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| step 12: Command-Return to Test Movie. (Figure L) | ||||
| L | ||||
| step 13: You can also edit the size, shape, or even add detail to an instance if you want. Experiment and have fun. Next up: Editing Symbols. | ||||