project: Symbols, Instances, and the Library |
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| step 1: Click on the first keyframe and look at the Properties Panel. (Figure A) | ||||
A ![]() |
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| step 2: Click on the ball and look at the Properties Panel. Notice that it is identified as a Graphic Instance rather than the Symbol we named Blue Ball. (Figure B) | ||||
B ![]() |
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| step 3: Here's a better screen shot of the panel. (Figure C) | ||||
C ![]() |
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| •Note: Instances reside on the stage. Symbols reside in the Library. | ||||
| step 4: Window > Library (F11 or Command-L) and there you'll find the Symbol. (Figure D) | ||||
D ![]() |
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| step 5: Click on the Symbol to see it. (Figure E) | ||||
E ![]() |
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| step 6: Notice the icon that indicates a pull-down menu. Click and look at the options. (Figure F) | ||||
F ![]() |
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| step 7: Roll over icons to see what they're for. (Figure G) | ||||
G ![]() |
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| step 8: Clicking on the Properties icon opens the Symbol Properties dialog box. (Figure H) | ||||
H ![]() |
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| •Note: When confused, click on the Help button. The help files (Help > Using Flash or F1) are very useful! | ||||
| step 9: Before we move on, we better cover a gotcha! every beginning Flash author stumbles upon: Where did all My Work Go?! | ||||