Flash MX Shape Hinting Basics
Mr. Skocko Room 246 • 593-5446 • Mac LabValhalla Home

 

We just made this:

 

But what if we could make it look like this instead:

 

The answer lies in Shape Hinting

The process can get a little complicated so we'll start simple (with our circle/square)

 

With the playhead at frame 1, navigate to Modify > Shape > Add Shape Hint and a small red circle shows up at the center of our shape

Since we'll be doing this a few times you might want to try the Shift-Command-H shortcut

 

Click-drag the Shape Hint to a "corner" of our circle (it snaps to the edge)

 

Move the playhead to the second shape's keyframe and Shift-Command-H

 

When the shape hint is moved to the corner it turns green (red = there's a problem)

 

Move the playhead back to frame 1 and Shift-Command-H

Notice how the hints are named to help us keep track (this can get very complicated with complex morphs)

Also, the yellow color of the first hint means Flash understands what we just did—red is the only problem indicator

 

Move the second hint to the second "corner"

 

Move the playhead and the second hint

 

Continue until all four corners are set in sequence


 

 

We'll tackle a more challenging shape hint project later

But wouldn't it be cool if there was an easy way to make it do something like...

 

 

Next up: Looping

 

Mac Lab | Digital Arts | Web Design | Flash